


Photo Credit: Paintbucket Games and Handy Games followed by a breakdown of each mission and how your members did during it, what they earned, etc. You are then given a weekly results screen which shows how much was donated, how many supporters you have, etc. Once you have planned all your missions you can choose to end the planning stage and let the missions play out. There is a constant trade off of deciding who needs to hide out, who needs to raise funds, who needs to make allies, and who needs to go on dangerous missions which will keep players on edge as they attempt to make it through the ever increasing danger looming from all sides. There are ways to lower your wanted meter, but they involve having your character hide out for a turn or more and thereby having to pass on missions which may earn you much needed money, supporters, or supplies. Once you hit five notches on the wanted meter it becomes only a matter of time before your character is arrested.

Even on missions where you succeed, you may be seen or hurt, which will lead to your wanted meter rising. The preparedness meters measures how prepared your team is to complete the mission successfully, while the danger meter rates how likely it is you’ll encounter a disruption, attack, or fail. Photo Credit: Paintbucket Games and Handy GamesĮach mission has a preparedness meter and a danger meter. You can assign members to handle the mission, taking into account those members with skills that better fit the requirements and then you can add optional items to improve the mission’s outcome or help your members get out safe if something goes wrong during the mission.
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Once you select a mission you must then plan how to complete that mission. You can repeat support/donation missions as needed while other missions may only appear once or twice and grant you specific items, such as an SA uniform.Īs you scroll over each mission the map will display the required skill, risk, and amount of members necessary to complete. Missions can be tackled in almost any order, provided you have the necessary supplies. Here you can plan your group’s actions, send group members on missions, get an overview of members/items/supporters/morale, search your inventory and contacts, etc. The citymap is where the bulk of the gameplay takes place. Each mission has a requirement as to how many members must be used to complete the mission, so there is only so much you can accomplish on each turn, making where you place your members and how you use them extremely important to surviving the entire war. A citymap is available at the start of each turn to plan out your upcoming missions. Each member is ranked by their secrecy, empathy, propaganda, strength, and literacy. Your resistance begins with three members but can grow to five. If the morale drops to zero then your game will be over. You must do all this while keeping your group’s morale high despite beatings, arrests, and sometimes death. Instead the game is divided into chapters, each with 20 turns in which your resistance team must build up your supporters, find new members, raise donations, make allies, sabotage German supplies, save prisoners, create leaflets, stage strikes, hide Jewish families, procure supplies, and more. Photo Credit: Paintbucket Games and Handy GamesĪt its heart Through the Darkest of Times is a turn based strategy game, but there is no fighting involved and no enemy turns.

The story follows a historically accurate timeline with major events of Hitler’s reign drastically changing group member’s opinions and available missions. Players take on the role of a resistance member in Third Reich Berlin. Through the Darkest of Times is a complex history based strategy game which takes place during Hitler’s rise to power in 1933 to Germany’s surrender in 1945.
